Reip's MAME WIP
16 / 12 / 2005
Finished Mosaic
15 / 12 / 2005
Mosaic - 1999 F2 System
It’s missing everything but the video, which is just a frame buffer
27 / 11 / 2005
Something tries to start...
Pro Golf - 1981 Data East
(it's the standalone version, not the cassette one)
31 / 10 / 2005
Added
Wonder Stick - ???? Yun Sung
24 / 10 / 2005
There always is a trivia to emulate...
Trivia Quest - 1984 Sunn / Techstar
It uses the same graphics hardware used in gameplan driver,
but the problem is... where are inputs?
28 / 09 / 2005
UPDATE #2
I found which game is the previous "unknown" one...
Magic's 10 2 - 1997 ABM Games
There still is some work to do...
UPDATE #1
Time for a couple of Italian gambling games running on the
same hardware
Sound and inputs are still missing
Magic's 10 - 1995 A.W.P. Games
"unknown" - 199? ABM
26 / 09 / 2005
Emulated (yes, not simulated!) sound in Power Balls. The sound MCU wasn't read-protected.
25 / 09 / 2005
Finished Power Balls except sound because it needs to be simulated (it runs in a Super Slam pcb converted)
22 / 09 / 2005
Added
Cool Minigame Collection - 1999 Semicom
Started to work on this rare Italian game (probably no one has ever heard anything about it ;-)
Power Balls - 1994 Playmark
21 / 09 / 2005
Laser Battle - 1981 Zaccaria
It's playable but some enemies' shots are invisible due to
wrong colors (prom hasn't been dumped yet)
Sound is missing, but schematics are available, so maybe someone can add it
09 / 09 / 2005
The Coinmaster madness....
I started to re-look at Coinmaster's trivia. They're really
weird. They use a 46 x 64 tilemap
with videoram starting at offset $240 and using the previous offsets as main
ram
Also tile banking is strange. They use an attribute ram for every banking
address bit they need (so in games
with $400 tiles, they have 2 attributes rams with all the other 14 bits used
and still unknown)
I don't know if they have a hard-coded palette or if they use a strange paletteram format.
Quizmaster - 1985
Trail Blazer - 1987 (or Trail Blazer 2?)
This is missing its question roms :-(
Super Nudger II (Version 5.21) - 1989
I'll try to hook up question roms as next task
05 / 09 / 2005
Fixed colors in Scooter Shooter
01 / 09 / 2005
Added colors to Jolly Jogger
30 / 08 / 2005
Jolly Jogger - Taito 1982
It uses a Galaxian-like hardware with an additional 3bpp bitmap
I think it's missing a color prom, that's why colors are wrong
02 / 08 / 2005
Time for 2 French Trivia
They're probably the weirdest trivia I've ever emulated, using offsets in
the question roms
read handler to configure which byte they have to read from the question roms.
Super Triv
The 1st one it's a conversion kit for the hardware in jack driver
After I had figured out the question roms reading, immediately it came to
mind that
there was another trivia which seemed to do the same things
(reading at strange addresses, not using the value read, ...). In fact it
was the
trivia I tried to emulate almost 2 years ago but without success.
So it was simple to add it now that I knew how the question roms reading method
worked
Romar Triv
This instead it's a conversion kit for Intrepid pcbs
It has wrong colors because one graphics rom is bad dumped
16 / 06 / 2005
Fixed the remaining gfx problems in Championship Bowling
23 / 05 / 2005
Monster Zero - 1982 Nihon Game
The game has a weird protection which seems to test some values
from program code,
but it also seems to provide extra code to extra ram which will probably need
a trojan to extract it
04 / 05 / 2005
Added tilemaps to Hot Mind
02 / 05 / 2005
Hot Mind - Playmark 1995
Preliminary screenshots. Tilemaps are different than the other games in playmark.c
30 / 04 / 2005
Torus - Yun Sung 1996
Added sprites.
29 / 04 / 2005
Torus - Yun Sung 199?
still missing sprites decode
20 / 04 / 2005
Anno Domini 2083
It has wrong colors (the color prom we have needs to be redumped)
and it's missing sound
If anyone is interested this runs on Scramble hardware with changes to support
more sprites, ....
16 / 04 / 2005
Anno Domini 2083 - 1983 Midcoin
It looks like galaxian hardware, still a lot to do
10 / 04 / 2005
Added sprites (thanks Haze for the decoding) and sound
The game is a Power Spikes hack, so the gameplay is the same.
It's missing only bitmap scrolling
09 / 04 / 2005
Added RGB bitmap to Comad World Beach Ball Championship 1997
06 / 04 / 2005
Started to look at Comad World Beach Ball Championship 1997
25 / 03 / 2005
Added row-scroll to Ufo Senshi Yohko Chan
06 / 03 / 2005
Added
Excelsior - Playmark 199?
Missing sound because the PIC isn't dumped yet (but it could
be read-protected)
and maybe some gfx glitches that should be compared with the pcb
23 / 02 / 2005
A couple more opcodes found
You can enter 3rd game now and the match goes away too!
(for the latter I still don't know which is the right one, I've some that
work)
21 / 02 / 2005
After some days some new opcodes fixed the continue screen....
18 / 02 / 2005
MAME Italian guys found a decrypted version of Ufo Senshi Yohko Chan
17 / 02 / 2005
Update #3
Isn't it better to have different items?
Update #2
Now you can try to start a game
Update #1
Another one found.
It fixed the title colors and the demo now starts to run a bit...
16 / 02 / 2005
Found another opcode in Shisensho II decryption
It helped to execute correct code that centers the tilemaps
07 / 02 / 2005
Rack + Roll by Status
&
Trivia Challenge by Senko 1985
Almost finished to add them. Missing inputs and sounds.
Hopefully next days I will finish these and Joinem
05 / 02 / 2005
Finishing Joinem (running on jack driver with some
changes)
If colors are right (they are going to be checked on the real pcb), only inputs
are missing...
Also I fixed sound in Super Trio and found another missing opcode in Shisensho II
23 / 01 / 2005
2 quick additions for 2 rare Nichibutsu games. I still have
to add sound and inputs
The bad news is that we're missing the colors proms from both :-(
Dacholer - 1983 Nichibutsu
Kick Boy - 1983 Nichibutsu
20 / 01 / 2005
It took 2 weeks and 120 opcodes to see this booting....
It's still missing few importants opcodes
Shisensho II