Reip's MAME WIP
05 / 10 / 2006
With a new redump, now Shooting Gallery is working!
09 / 08 / 2006
Finally I found out how Trivia Quest reads its inputs. Now the game works!
05 / 08 / 2006
Finished working on Limenko system. Here you are Legend of Heroes
04 / 08 / 2006
Super Bubble 2003 is almost ready!
I still have to fix some things like that "system ..." text (probably there's a
tilemap disable bit)
12 / 06 / 2006
Finished Pasha Pasha 2 driver (except for the music chip)
08 / 06 / 2006
Started fixing / finishing Pasha Pasha 2 (which is Gotcha
2) driver with the new redump.
The sound system uses an unemulated sound chip (DREAM SAM9773) plus 2
M6295,
but unfortunately it uses a read protected mcu as sound cpu.
07 / 06 / 2006
We thought every pcb was converted to Hot Mind and that we would
have never found it, but after
years of research, the MAME
Italian guys found it and now every known Playmark games is emulated!
Here you are...
Hard Times - 1994 Playmark
Right now it has no sound because the PIC isn't dumped yet, but
it'll probably be read protected, so it'll have to be simulated.
If you think it looks like Blood Bros., well it's hacked from Blood Bros.
program code ;-) In fact you can find Blood Bros. text inside Hard Times roms.
06 / 05 / 2006
Added Hidden Catch 2 - 1999 Eolith
Added Fishing Maniac 3 - 2002 Saero Entertainment
If someone knows which kind of 16bit cpu is built-in in the
KS0164 sound chip (used dgpix.c games:
Fishing Maniac 3, X-Files and King of Dynast Gear), please contact MAMEdevs
06 / 04 / 2006
Added Puzzle King - 1998 Eolith
04 / 03 / 2006
I figured out tilemap banking in Wink. As I thought there's 1
output port controlling it, but the screen
is divided in 2 parts using different tile banking. The 1st part
takes hhmm 80% of the screen and
uses tiles from 0x100 - 0x1FF and 0x300 - 0x3FF while the 2nd part, which is
the text at the bottom
of the screen, uses tiles from 0x000 - 0x0FF and 0x200 - 0x2FF.
I also have some sound working, but I think it doesn't like loosing the latches
it doesn't read yet.
19 / 02 / 2006
Added Bomb Kick - 1998 Yun Sung
16 / 02 / 2006
This is something we (HIGHWAYMAN,
Nicola Salmoria and I) are trying to emulate since some weeks.
HIGHWAYMAN is doing a great job finding what the BIG epoxy module contains and
writing schematics,
Nicola did another wonderful job understanding how the nasty encryption works
and I'm trying to finish
the driver with their assistance. Ah... there's also a protection not fully
emulated yet :-)
and tile banking doesn't make any sense at all.
Wink - 1985 Midcoin
30 / 01 / 2006
Working hard on Eolith games. This time I could make Hidden Catch
- (c)1998 Eolith to work.
It suffered from a nasty bug in the Hyperstone cpu core, because it used a
memory instruction which
reads data from the memory address stored in the source register, writes
the data read in the
destination register and then increments the source register by 4, but... if
source and destination registers
are the same? Well, it only incremented the register instead of reading
the data from memory
without incrementing it. This is strange because they could have used a normal
instruction which does the same but doesn't increment the source register, but
anyway....
probably the compiler was a bit crap ;-)
23 / 01 / 2006
I've been doing some changes to Eolith driver (like hooking up
the eeprom)
and now Fortress 2 Blue Arcade is working
18 / 01 / 2006
Fixed colors in KlonDike+
Now it's only missing inputs and eeprom
15 / 01 / 2006
Update #2
It's actually working, it crashed because sound rom banking was broken and I
didn' test it when I fixed it ;-)
Update #1
This is not really my wip, but it's a wip from Mike Coates, who
extracted the decryption table,
but he asked me to fix the graphics issues.
It's not yet playable because it crashes when you're going to start a game.
Thunder Hoop - 1992 Gaelco
14 / 01 / 2006
Started KlonDike+ - 1999 Eolith driver
10 / 01 / 2006
Fixing King of Dynast Gear - 1999 EZ Graphics
05 / 01 / 2006
Added Air Attack - 1996 Comad