Reip's MAME WIP

05 / 10 / 2006

With a new redump, now Shooting Gallery is working!

 
 

09 / 08 / 2006

Finally I found out how Trivia Quest reads its inputs. Now the game works!

 
 

05 / 08 / 2006

Finished working on Limenko system. Here you are Legend of Heroes

 
 
 
 
 
 

04 / 08 / 2006

Super Bubble 2003 is almost ready!
I still have to fix some things like that "system ..." text (probably there's a tilemap disable bit)

 
 
 
   

12 / 06 / 2006

Finished Pasha Pasha 2 driver (except for the music chip)

  
  
  
 

08 / 06 / 2006

Started fixing / finishing Pasha Pasha 2 (which is Gotcha 2) driver with the new redump.
The sound system uses an unemulated sound chip (DREAM SAM9773) plus 2 M6295,
but unfortunately it uses a read protected mcu as sound cpu.


07 / 06 / 2006

We thought every pcb was converted to Hot Mind and that we would have never found it, but after
years of research, the MAME Italian guys found it and now every known Playmark games is emulated!
Here you are...

Hard Times - 1994 Playmark

 
 
 
 
 
 
 
 
 
 

Right now it has no sound because the PIC isn't dumped yet, but it'll probably be read protected, so it'll have to be simulated.
If you think it looks like Blood Bros., well it's hacked from Blood Bros. program code ;-) In fact you can find Blood Bros. text inside Hard Times roms.

06 / 05 / 2006

Added Hidden Catch 2 - 1999 Eolith

 
 

Added Fishing Maniac 3 - 2002 Saero Entertainment

 
 
 

If someone knows which kind of 16bit cpu is built-in in the KS0164 sound chip (used dgpix.c games:
Fishing Maniac 3, X-Files and King of Dynast Gear), please contact MAMEdevs

06 / 04 / 2006

Added Puzzle King - 1998 Eolith

 
 
 
 
 

04 / 03 / 2006

I figured out tilemap banking in Wink. As I thought there's 1 output port controlling it, but the screen
is divided in 2 parts using different tile banking. The 1st part takes hhmm 80% of the screen and
uses tiles from 0x100 - 0x1FF and 0x300 - 0x3FF while the 2nd part, which is the text at the bottom
of the screen, uses tiles from 0x000 - 0x0FF and 0x200 - 0x2FF.
I also have some sound working, but I think it doesn't like loosing the latches it doesn't read yet.

 
 

19 / 02 / 2006

Added Bomb Kick - 1998 Yun Sung

  
  
 

16 / 02 / 2006

This is something we (HIGHWAYMAN, Nicola Salmoria and I) are trying to emulate since some weeks.
HIGHWAYMAN is doing a great job finding what the BIG epoxy module contains and writing schematics,
Nicola did another wonderful job understanding how the nasty encryption works and I'm trying to finish
the driver with their assistance. Ah... there's also a protection not fully emulated yet :-)
and tile banking doesn't make any sense at all.

Wink - 1985 Midcoin

 
 
 

30 / 01 / 2006

Working hard on Eolith games. This time I could make Hidden Catch - (c)1998 Eolith to work.
It suffered from a nasty bug in the Hyperstone cpu core, because it used a memory instruction which
reads data from the memory address stored in the source register, writes the data read in the
destination register and then increments the source register by 4, but... if source and destination registers
are the same? Well, it only incremented the register instead of reading the data from memory
without incrementing it. This is strange because they could have used a normal
instruction which does the same but doesn't increment the source register, but anyway....
probably the compiler was a bit crap ;-)

 
 

23 / 01 / 2006

I've been doing some changes to Eolith driver (like hooking up the eeprom)
and now Fortress 2 Blue Arcade is working

 
 
 
 

18 / 01 / 2006

Fixed colors in KlonDike+
Now it's only missing inputs and eeprom

 

15 / 01 / 2006

Update #2

It's actually working, it crashed because sound rom banking was broken and I didn' test it when I fixed it ;-)

Update #1

This is not really my wip, but it's a wip from Mike Coates, who extracted the decryption table,
but he asked me to fix the graphics issues.
It's not yet playable because it crashes when you're going to start a game.

Thunder Hoop - 1992 Gaelco

 
 
 
 
  
 
 
 

14 / 01 / 2006

Started KlonDike+ - 1999 Eolith driver

10 / 01 / 2006

Fixing King of Dynast Gear - 1999 EZ Graphics

 
 

05 / 01 / 2006

Added Air Attack - 1996 Comad